> ## Documentation Index
> Fetch the complete documentation index at: https://docs.daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

---
title: "Quests"
url: https://docs.daily.dev/quests/
description: "Quests are short, tracked objectives on daily.dev that reward you with XP, Reputation, and Cores. Learn how daily, weekly, and milestone quests work, how rotations refresh, and where to claim your rewards in the Game Center."
lastUpdated: "2026-04-29T11:53:47+03:00"
---

**Quests** are short, tracked objectives that turn everyday daily.dev activity into XP,
[Reputation](/reputation/), and [Cores](/cores/). They give you a
clear set of next steps, refresh on a regular schedule, and roll up into your overall progress in
the **Game Center**.

## Where to find quests

Quests show up in three places:

- **Quest button** in the top header – a quick popover that lists your active quests, your progress
  on each, and any rewards waiting to be claimed.
- **Mobile feed bar** – the same quest button is available in the action bar above the feed on
  mobile.
- **Game Center** at [https://app.daily.dev/game-center](https://app.daily.dev/game-center) – the
  full hub for quests, levels, streaks, and milestones.

A small "new" indicator appears on the quest button whenever a fresh batch of quests is available.
Opening the popover marks them as seen and clears the indicator.

## Quest types

There are three kinds of quests:

- **Daily quests** – short objectives that refresh every day. Best for building habits like
  visiting the explore page or checking discussions.
- **Weekly quests** – larger objectives that refresh every week. They reward more meaningful
  activity, such as reading a set number of posts or engaging with the community over time.
- **Milestone quests** – long-term goals that don't rotate. They live in their own section of the
  Game Center and unlock as you reach significant milestones on daily.dev.

### Rotations

Daily and weekly quests **rotate** on a schedule, swapping out completed objectives for fresh ones
so there's always something new to work toward. When a new rotation starts, the quest button
highlights it. The "new" badge clears the next time you open the panel.

## Rewards

Completing a quest unlocks one or more rewards:

- **XP** – progresses your level shown on the Game Center.
- **Reputation** – contributes to your daily.dev [reputation score](/reputation/).
- **Cores** – the in-product currency you can spend on
  [Awards](/awards/) and [Boost](/boost/).

When a quest is finished it becomes **claimable**. Tap **Claim** in the popover or on the Game
Center to receive the reward. Unclaimed rewards stay available so you don't lose anything if you
miss a day.

## Quest streaks

The Game Center tracks how consistently you complete quests:

- **Current quest streak** – how many consecutive days you've completed at least one quest.
- **Longest quest streak** – your personal best.

Streaks are independent from your reading streak (see
[Reading Streak](/weekly-goal/)) and reward consistent participation across the
full daily.dev experience.

## Plus perks

[Plus](/plus-overview/) members get **additional quest slots** in both the daily and
weekly buckets. That means more objectives in flight at once and more chances to earn rewards each
rotation, on top of all the other Plus benefits.

## Turning quests off

If you'd rather not see quests, you can hide them:

1. Open **Settings → Customization → Gamification**.
2. Toggle **Show quests** off.

You can also hide the level system from the same settings page if you prefer a quieter experience.
Disabling quests removes the quest button from the header and feed and pauses quest tracking.


<aside class="callout callout-tip">

<p class="callout-title">Tip</p>

Quests are designed to surface things you'd already enjoy doing on daily.dev. If a quest doesn't
fit your style, ignore it – the rotation will swap it for something new soon.

</aside>